AI Insights · Timothy · September 2021
Top 5 iOS Boxing Games in Latin America Q3 2021
In Q3 2021, leading iOS boxing games in Latin America showcased varied performance metrics in weekly downloads, revenue, and active users. Discover how each app fared during this period.
In Q3 2021, the top iOS boxing games in Latin America exhibited diverse performance trends. Here's a detailed look at how these games performed in terms of weekly downloads, revenue, and active users.
Real Boxing 2 by Vivid Games S.A. saw its weekly revenue peak at approximately $671 in early August, before fluctuating and ending the quarter at around $465. The game experienced a significant boost in weekly downloads, starting with 1.5K at the end of June and surging to 5.8K by late September. Active users also saw a notable increase, reaching nearly 7.8K by the end of the quarter.
Lion Studios' Slap Kings enjoyed a steady rise in weekly revenue, peaking at about $525 in mid-September. Weekly downloads were strong, starting at 1.1K and reaching a high of 3.6K in early September. The game’s active users showed consistent growth, peaking at around 10K in early September.
EA SPORTS™ UFC® by Electronic Arts displayed a more modest performance. Weekly revenue saw a slight peak at $453 in late July but tapered off to around $184 by the end of September. Downloads fluctuated, starting at 893 and peaking at 2.5K in mid-September. Active users grew steadily, reaching up to 4.8K by the end of the quarter.
Boxing Star: Real Boxing Fight from THUMBAGE showed strong financial performance, with weekly revenue peaking at approximately $1.2K in mid-September. Downloads also showed an upward trend, starting at 690 and reaching up to 2.3K by early August. The game’s active users saw a steady increase, peaking at around 8.4K by the end of September.
I, The One - Fighting Games by Azur Interactive Games Limited had a less volatile performance. Weekly revenue remained low, peaking at $69 in mid-July. Downloads varied, starting at 838 and peaking at 1.2K by the end of September. Active users showed a gradual decline, from around 15.9K at the end of June to about 10.2K by the end of the quarter.
These insights highlight the varied performance of the top iOS boxing games in Latin America during Q3 2021. For more detailed insights, visit Sensor Tower.